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Our Goal:  To Develop a National Model for Handheld Computer Integration within the Seaford School District

“I think it is important to encourage others to try new technologies and to extend themselves into new areas. Whether it is a colleague, someone who works for you, or someone you meet at a conference, encourage him or her by talking enthusiastically about something you've recently learned. Take the time to show him or her how to get started. Share your sandbox. Sometimes it takes someone's holding your hand to get you going; pass on that favor to other people. It is to everyone's benefit to create a stimulating, creative, and renewing work environment.” (Stevenson, 2002)

The power and potential of the Handheld Computer (Palm or Pocket PC) is just beginning to be realized by educators around the country.  According to Pownell and Bailey (2001) the “handheld computers are at the forefront of the fourth wave in the evolution of technology. Each wave has ushered in new ideas of teaching and learning with and about technology.” 

 

The Seaford School District began using handheld computers in the secondary classrooms in the fall of 2004.  These computers were be purchased from a variety of state, federal and local resources and were designated for in-class and take home use by students.  This instructional integration was the focus of professional development for teachers and staff during the summer and fall of 2004. 

 

The instructional uses of the handheld computers will be encouraged in secondary schools.  As a starting point, the district focused on these integration strategies:

  • Attaching various science probes to conduct in class science experiments
  • Using the graphing software to analyze data and interpret it immediately
  • Attaching the keyboard and use the word processing applications to complete reports, journals and lab reports
  • Creating spreadsheets
  • Composing stories in class and illustrating them via the handheld with drawing programs
  • Researching from Internet sites
  • Utilizing 3rd party software for curriculum, instruction and assessment

 

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